CAPTIVE. 23/01/2004

Rights Information
Year
2004
Reference
F61585
Media type
Moving image
Item unavailable online

This content is for private viewing only. The material may not always be available for supply.
Click for more information on rights and requesting.

Ask about this item

Ask to use material, get more information or tell us about an item

Rights Information
Year
2004
Reference
F61585
Media type
Moving image
Item unavailable online

This content is for private viewing only. The material may not always be available for supply.
Click for more information on rights and requesting.

Series
CAPTIVE
Place of production
New Zealand/Aotearoa
Categories
Television
Duration
1:00:00
Broadcast Date
23/01/2004
Production company
TOUCHDOWN PRODUCTIONS
Credits
Series Producer: Glenn Sims
Executive Producer: Darryl McEwen
Executive Producer: Jonathan Glazier
Executive Producer: Julie Christie
Presenter: John Aiken
Reality Director: Michelle Walshe
Game Director: Alan Henderson
Camera: Richard Lander
Camera: David Seddon
Camera: Jane Vaughan
Camera: Andrew Wiggins
Camera: Rebecca Wilson-Jennings
Camera: Mike Vaney
Camera: Mark Owers
Camera: Tim Gregory
Editors: Lisa Greenfield
Editors: Andrew Ross
Editors: Wiremu Te Kani
Vt Operators: Phil Ridgeway
Vt Operators: Steve Duburget
Vt Operators: Robyn Petrie
Sound: Andrew Stewart
Sound: George Barris
Sound: Kevin Hill
Sound: Kerry Benner
Sound: Rick Croasdale
Sound: Leanne Rate
Researcher: Ruth Jackson

“John Aiken hosts Captive , the new half-hour daily, pop culture quiz show which not only tests knowledge, but tests how much a player values their freedom. Because the only way to play and win is to remain captive!
Five contestants must live day in and day out with their opponents. They can't leave captivity unless they win that right in the daily gameshow. To win big money, they must remain captive... and steal off their opponents. 
In the four rounds of the gameshow, the contestants each start with the same amount of money, with the first round being most valuable and further rounds decreasing in value.  When a contestant answers a question correctly they steal a set amount of money off an opponent. The winner of that round keeps the cash they have won and takes no further part in that day's game show.
Contestants are also given the chance to leave captivity and take their accumulated cash with them - or risk it and play on for more money the following day. In the final round just two contestants are left playing for their survival. The loser of the final round leaves the gamehouse with nothing.
‘For a long time people have been trying to combine reality TV with a gameshow - with  Captive it has finally been done," said the show's producer, Darryl McEwen.’” PUBLICITY.